Tuesday, August 22, 2017

>Observer_ (DX11)


Update 08-24
- Add some reflections shaders
- "P" key cycle for Dot crosshair depth
- "1"  key for low convergence and "2" key for high convergence

Fix:
- Shadows
- Lights
- Decals
- Reflections
- Halos in effects
- Lights Shaft
- Dot Crosshair at depth

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Know Issues:
- Some minor issues with reflections. If i dump the shader the effect disappear of the screen with others correct effects, so is better don't touch the shader.

Settings:
- Disable Motion Blur
- Use Shadows = Highest

Presets:
- "P" key cycle for Dot crosshair depth
- "1"  key for low convergence and "2" key for high convergence, you can customize in the d3dx.ini

Instructions:
- Extract where TheObserver-Win64-Shipping.exe is located (\Observer\TheObserver\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


Read this topic about How i will release my fixes: HERE

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

5 comments:

  1. Wow, that was fast. Thanks!

    ReplyDelete
  2. awesome!! thank you so much, its so much more beautiful now!

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  3. I was holding off on this hoping a fix would be made. Anything with floating holograms look 10 times more impressive in 3D. Thanks

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  4. Thank you so mutch !!
    i never could have dreamed that this one got perfect 3D :)

    ReplyDelete