Sunday, June 26, 2016

Sherlock Holmes: The Devil's Daughter

3Dmigoto 3D Vision DX11 Fix

What this mod does:
- Fixes halos, lights, shadows, bloom, lens flare
- Pushes HUD & UI further into the screen. Press the 'X' key to make the HUD & UI screen depth.
- Adds a low convergence preset on the '1' key 
- Adds 2 convergence presets on the '2' key.

Known Issues:
- Some HUD & UI unevenness
- When removing paint (from the photograph in Case 2 or from the carriage in Case 4), 3D must be disabled in order to see any changes.  (Default key to toggle 3D on & off is "Ctrl + T")

Installation:
Download this ZIP file and extract the contents into the directory " ..\Sherlock Holmes - The Devil's Daughter\Binaries\Win64\ "

Additional Note:
- This fix was tested with all graphics settings maxed out.

    Final Fantasy X/X-2 HD Remaster [DX11]




    3D Vision fix for Final Fantasy X and Final Fantasy X-2. I haven't played FFX-2 to completion yet, but I have visited all zones (except the end game zone) and fixed broken effects.


    Fixed
    - Many water issues.
    - Minimap depth.
    - Added depth, convergence, HUD depth, bloom, motion blur and depth of field hotkeys.

    Remaining issues
    - A shader that creates some air heat/wave effects. It's disabled by default. Whenever I manage to fix this, I'll update this post.

    Installation
    - Download this file and extract its contents in the root folder of the game (where "FFX.exe" and "FFX-2" are).
    - Launch the game normally.

    Mod compatibility
    - Fully compatible with modified exe files for Japanese voices, which can be found here: http://steamcommunity.com/app/359870/discussions/0/364041517007201631/?ctp=29
    - Not compatible with Untitled Project X (http://steamcommunity.com/app/359870/discussions/0/364041517007524857/). Using the fix and UPX at the same time will either crash the game on boot or not make the fixed shaders work (hotkeys still work).

    Hotkeys
    - "F6": bloom toggle. Not disabled by default.
    - "m": HUD depth cycling. Starts at screen depth, and each key press adds +20% depth.
    - "k": 0 separation, for situations where you are in 2D backgrounds.
    - "l": to cycle through multiple convergence presets. The low convergence ones are intended for cutscenes.
    - "h": toggle 0 convergence. For testing purposes.
    - "j": toggle 1 convergence. For testing purposes.
    - "g": toggle motion blur and depth of field. Not disabled by default.
    - "b": toggle wave/heat effects, Disabled by default because they aren't fixed in 3D.

    Thursday, June 23, 2016

    Totalwar Attila [DX11]


    Special thanks to Mikear69 for its help and support with the previous release, Bobs, Eqzitara, Darkstarsword,...  Helix of course...







    preRelease 0.99 2016-06-23

    hi, this it is a wip, but i can not wait and would want to share with the community,
    i need upgrade my gtx 680 it is burning with the quality of attila )) thanks 


    Fixes.
    - main shadows
    - main directional and point lights
    - floating shadows ufff in battles it going me crazy
    - particles effects fire, smoke, blood,..
    - campaign Map 



    Instalation
    1delete previous version if you have it. ./ShaderFixers and d3dx.ini

    2unpack new version rar  this v0.99
     to XXX:\SteamLibrary\SteamApps\common\Total War Attila or similar

    3disable
    - depth of field 
    - distorsion effect: not tested

    Notes
    This it is a fix for dx11 version only 

    I have been testing, with:
    - windows 10
    - nvida driver 368.39
    - shadows and in general: quality
    - texture filter: Anisotropic x8
    - ssao: no tested

    - distorsion effect: no tested
    - mods: no tested, althought i think it wil work
    - dlcs: no tested

    Known Issues


    - the main problem with hdr grrr, and refractions in sea or sun, i disabled it in d3dx.ini you can see
    - Hud unit Icons are in 2d, i hope i can fix them in next releases



    thanks for testing ))




    Monday, June 20, 2016

    Dreamfall Chapters (All Books)

    Download the fix: 3Dfix-Dreamfall Chapters-2016-06-20a.zip

    Update 2016-06-20

    • Re-fixed game from scratch (again!) for the Unity 5.3 update

    • Fixed Book 5

    Update 2015-12-10

    This is a major update:

    • Re-fixed game from scratch for the Unity 5 update

    • Fixed Book 4

    • Added an automatic depth adjustment to the HUD. The floating targeting icon and descriptive text will automatically adjust their depth to match whatever the icon is resting on. This is not 100% perfect (and the mouse cursor is still at screen depth), so it can be toggled on and off with Q.
      Info about the technique

    • Brand new Unity lighting fix (yes, this is the second time this game has been used to develop a new lighting fix) - looks exactly the same as the old one, but it was necessary to work within some constraints in Helix Mod to also allow:

    • Brand new Unity reflection fix. Aside from the obvious things like windows, glass, water, puddles, and even Zoe's eyes, this also adds a lot of small detail to many objects (literally thousands of shaders were adjusted to fully enable this). With Unity 5's physically accurate lighting model this makes the way light hits certain surfaces appear more realistic - hair has more detail, highlights reflecting on wooden surfaces are below the surface, and even things like Zoe's leather jacket reflect light in just the right way. I highly recommend loading a save from Book one and taking a stroll around Propast to see the difference this makes :)
      Screenshots and info about the technique

    Installation

    1. Extract the contents of the zip file to the game directory.

    2. If you are running the 32bit version of the game (the GOG version recently switched to 32bit, and Steam will install the 32bit version if your OS is 32bit), replace the d3d9.dll with the one from the 32bit directory.

    Fixed

    • Lighting and shadows

    • Physically accurate reflections

    • Glow around lights

    • Halos on all surfaces

    • Automatic HUD depth (toggle with Q)

    Known Issues

    • Volumetric ray-marched light shafts are at screen depth and are disabled. You can re-enable them with U.

    • The mouse cursor depth is not adjustable as it uses a hardware cursor.

    • The Purple Mountains background is drawn closer than some of the foreground. This is not a skybox - it is in fact two scenes rendered on top of each other making it difficult to separate them.

    Additional Notes

    • I have not replayed the entire game since the Unity 5.3 update. If you find something broken (especially things like glass or heat distortions), please let me know.

    Thanks to everyone who helped out on the forum to make the original Book 1 fix possible, especially 4everAwake and mike_ar69! This was the game where we cracked Unity 5 lighting and has enabled many more fixes since - shaderhackers may be interested in reading through this thread for background on the original technique.

    Like my Work?

    Consider supporting me on Patreon

    Thursday, June 16, 2016

    Just Cause 3 (DX11)


    Update:
    - Fix Reflections

    Fix:
    - Shadows
    - Lights
    - Sun shafts
    - Halos in effects
    - Reflections
    - Lensflares
    - Terrain tesselation
    - Add dynamic crosshair and target icons

    Know issues:
    - Some water reflections
    - Cinematics and pause menu have a nasty 2D DOF effect (use the presets)
    - During night, some lights have a cut-off issue
    - SLI users: if you have water issues, use WATER = MEDIUM

    Presets:
    - "P" key cycle between 2 convergence values, this is for cinematics and menus
    - "Xbox X" button (500 delay) cycle between 2 convergence values, this is for cinematics and menus

    Notes:
    - The game have some heavy stutter, use LOD = MEDIUM to reduce

    TB and SBS Mode:
    - The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

    Instructions:
    - Extract where the .exe is located
    - Disable Boked DOF and Motion Blur
    - Use HUD = only reticle in game settings


    Thanks to bo3b for help me with some decompiler issues, important to fix shadows and lights
    Thanks to DarkStarSword for all the help.


    Download

    Download for win10 users

    more info: https://forums.geforce.com/default/topic/900450/3d-vision/just-cause-3/


    ** Do you like the fix? **
    If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
    Thanks!

    Totalwar Shogun 2 [DX11]


    Special thanks to Mikear69 for its help and support with the previous release, Bobs, Eqzitara, DarkStarsword,...  Helix of course...








    Update 1.1 2016-06-21

    Fixes.
    - shadows medium, high, ultra, soft
    - directional and point lights
    - refractions
    - particles effects fire, smoke, blood,..
    - campaign Map 
    - lens flare, sun


    Instalation
    1. delete previous version if you have it. ./ShaderFixers and d3dx.ini

    2unpack new version rar  this v1.1
     to XXX:\SteamLibrary\SteamApps\common\Total War Shogun2 or similar

    3disable
    - depth of field 
    - ambient shadows ( ssao ) 
    - vignette: not tested 
    - distorsion effect: not tested

    Notes
    This it is a fix for dx11 version only ( shadermodel 5 in graphical options ), you can try at your risk

    I have been testing, with:
    - windows 10
    - nvida driver 368.39
    - shadow: medium, hight, ultra, soft
    - tesselation: on/off
    - antialiasing: MLAA on/off
    - texture filter: Anisotropic x16
    - hdr on/off

    - vignette: no tested 
    - distorsion effect: no tested
    - mods: no tested, althought i think it wil work
    - dlcs: no tested

    Known Issues


    - sun it would need to be at infinite depth perhaps

    - hud compas in ship battles, no fix yet
    - ssao ( ambient shadows )



    thanks for testing ))