Wednesday, December 13, 2017

Prey 2017 (DX11)


Update 12/14:

- Now monitors will look OK. When a monitor is near the HUD will go in to depth and the monitors will look OK. When you goes away of the monitor, the HUD will auto correct at screen depth.
- Sun Glow is now working for all convergence values.

Big Thanks to bo3b!!!! for make the DLL loader that makes 3Dmigoto works in this game.
Big Thanks to Kaimasta!!!! for help me testing and suggesting some profiles that make shadows visible in this game in S3D.

Fix:
- Shadows
- Lights
- Tile Lights
- SSR and Reflections
- Decals
- Halos in effects
- Lights Shaft
- HUD and Crosshair

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Note:
- JMX777 "Real Lights MOD" is not 100% compatible with this 3Dfix.
- JMX777 Vanilla Flashlight only .pak is compatible. I play with that mod.
- There is a few culling issues with shadows/lights, really minor.
- Recommend using r_Sharpening = 0.5  or higher (if your GPU handles).

Settings:
- Fix works with Presets = HIGH or VERY HIGH.
- Use FXAA or No AA. SMAA is broken.

Presets:
- "O" key to cycle Crosshair and Icons depth
- "." (dot) key to toggle "minimal HUD"
- "," (comma) key to togle between lower Hand/Gun convergence and default. In some parts, like outer space (with the helmet) is automatic.

Instructions:
- Extract where Prey.exe is located (\Prey\Binaries\Danielle\x64\Release)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Monday, December 11, 2017

Dragon Ball Xenoverse 2




3D Vision fix for Dragon Ball Xenoverse 2, including graphics options for cel shading, some non optional depth of field, and more.


Fixed
- Reflections.
- Refraction.
- Some wave effects.
- Haloing issues.


Remaining issues
- Sun rays aren't fixed (they come from screen depth). Disable them in the ingame options.
- There is an effect that I couldn't fix, which appears sometimes when you start flying fast or with very few special attacks. By default it mostly fixes the first thing I mentioned, at the cost of placing the effect itself at screen depth. See "5" hotkey.


Installation
- Download this file and extract its contents in the "DB Xenoverse 2\bin" folder, where "DBXV2.exe" is.
- The fix triggers the Easy Anti Cheat protection, so you can't play online with it. You have to go to the "DB Xenoverse 2\EasyAntiCheat" folder and move "EasyAntiCheat_x64.dll" to a different place, like its parent folder. That way you'll be able to play the game.
- Boot the game. The fix includes a default convergence of "0.5". Save your own if it's too low or use the F1 hotkey. Also, check the dynamic convergence section below.


Dynamic convergence
- The fix includes an unused dynamic convergence feature, which is unused by default because it's annoying while you are doing things in Conton City. However, it's kinda useful for story mode so you don't have to be pressing the convergence hotkey every time the game switches from battles to cutscenes.
- To use it, in "d3dx.ini" go to the line containing "[ShaderOverridePresetGameplay]", and uncomment it and its following two lines (remove the ";").
- Non battle convergence will be whatever you're using at the moment, but battle convergence is "2.5". To change that, go to "[PresetGameplay]" and write yours.


Hotkeys
- F1: convergence presets.
- F2: HUD depth presets. Screen depth by default. Some elements can have a bit of variable depth or have clipping issues.
- F3: HUD toggle.
- F4: environment cel shading strength presets. Default strength (x1) by default.
- F5: characters cel shading strength presets. Default strength (x1) by default.
- F6: bloom toggle. Not disabled by default.
- 3 (not the numpad): environment texture sharpening presets. Default strength (x1) by default.
- 4 (not the numpad): distant depth of field toggle, which appears even with DoF off (like Shenron in the distance). Not disabled by default.
- 5 (not the numpad): it changes the half-fixed issue I mentioned. By default at screen depth so the image inside looks mostly OK. Press it once at it will be correct for 0 convergence. Press it again to disable it. Check the "z2=1" line in "d3dx.ini" to change the default value if you want.


My preset
- I like not using environment cel shading in environments and just a little in characters. This is a preset of mine (rename the file to "d3dx.ini") that has those settings by default, apart from disabling texture sharpening and disabling some DoF that can't be disabled with ingame options.
- Here is the file: https://s3.amazonaws.com/masterotaku/Dragon+Ball+Xenoverse+2/d3dx_mine.ini


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Sunday, December 10, 2017

S.T.A.L.K.E.R.: Shadow of Chernobyl


Last Updated:  December 11, 2017

What this does:
- Fixes an issue where the entire screen was being pushed into the screen
- Fixes skybox, muzzle flash depth, flickering ground textures & haloing issues.
- Adds a convergence preset on the 'Caps Lock' key
- Adds a low convergence preset on the 'Right Mouse Button' (for aiming with iron sights)
- Adds a low depth, high convergence preset on the side mouse button 'Mouse 4'. Use this when aiming with a scope or when using binoculars.

Installation:
  1. Using Nvidia Inspector, remove "XR_3DA.exe" from the "S.T.A.L.K.E.R.: Shadow of Chernobyl" profile and assign it to the "S.T.A.L.K.E.R.: Clear Sky" profile.
  2. Download this ZIP file & extract it into the game directory. (for example: ..\STALKER Shadow of Chernobyl\ )
  3. Run the file "HeliXmodLauncher.bat" in the game directory.  (You will need to keep this window open before you start this game.)
  4. Run the game.
  5. In the Options menu, under the Video tab, set "Renderer" to "Full dynamic lighting".  All other graphics settings can be set to the highest
  6. Click on the "Game" tab and disable "Show crosshair". If you want, you can enable Nvidia Laser Sight crosshair (Default key: Ctrl+F12 )
  7. Click on the "Controls" tab, scroll down to where it says "Zoom" and set the side mouse button "Mouse 4" as the Alternative.
  8. Restart the game for the changes to take effect
  9. When in-game, press the 'Caps Lock' key and adjust the depth and convergence to your liking.
  10. Press 'F7' to save your setting. 

 Additional Notes:
- Keybindings for the above convergence presets can be changed in the dx9settings.ini file.
- To adjust the convergence or depth for the above aiming presets: Hold the button down and simultaneously adjust the depth & convergence to your liking. Before releasing the button, press 'F7' to save your settings.
- Sometimes when transitioning to another area, the fix gets broken. If this happens, press the Right Mouse Button to re-enable the fix.
- Some graphical mods may break this fix. I verified this fix works with:
  • Stalker Complete 2009 v1.4.4
  • Autumn Aurora 2.1
  • S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E. 
  • Photo Realistic Zone  2.1
  • Zone Reclamation Project 1.07
  • S.W.O. (S.T.A.L.K.E.R. Weather Overhauled) v3.1 
  • S.T.A.L.K.E.R. Lost Alpha v1.4002 (DX9)

    Monday, December 4, 2017

    Arma 3

    3Dmigoto DX11 Fix by The_Nephilim & 4everAwake

    What this mod does:
    - Fixes shadows, sky & water reflections
    - Places bloom, lens flare, HUD & UI at a fixed depth
    - Fixes an issue where some textures were missing or white.
    - Disables underwater caustics
    - Adds four HUD depth settings on the 'Y' key. Press this to cycle through different HUD & UI depths.
    - Adds a momentary low convergence preset on the side mouse button 'Mouse 4'. Use this for aiming with iron sights or scope.
    - Adds a momentary low convergence preset on the 'K' key (for compass)
    - Adds a momentary low convergence preset on the 'O' key (for wrist watch)
    - Adds a low convergence toggle preset on the 'Caps Lock' key. (this key is optional)

    Known Issues:
    - This fix is not compatible with Battleye (Arma 3 anti-cheat software). You will get an error message when Battleye is enabled.
    - Since bloom is at a fixed depth, it looks incorrect when up close. 

    Installation:
    1. Using Nvidia Inspector, remove "arma3_x64.exe" from the "Arma 3" profile and assign it to "The Witcher 3" profile
    2. Run the game using "arma3_x64.exe" 
    3. Disable Compatibility Mode (Default keys: Ctrl+Alt+F11)
    4. In the Options -> Video -> Display menu, set your preferred resolution.
    5. Set "Display Mode" to "Fullscreen"
    6. Click on the "AA & PP" tab.
    7. Set "Radial Blur" and "Rotational Blur" to 0.
    8. Set "AO" to any HBAO+ setting.
    9. Set "FSAA" to "8x"
    10. Exit the game.
    11. Download this ZIP file & extract it into the game directory.

     Additional Notes:
    - If 3D doesn't kick in at first, try pressing Alt+Enter to enable it.
    - HUD / UI depth, crosshair depth, convergence presets & associated keybindings can be changed in the d3dx.ini file.
    - Tested this fix with all graphics settings maxed out.
    - It's uncertain if there are any SLI-related issues with this fix.

    Also, big thanks to everyone who assisted with The_Nephilim's Arma 3 WIP.

    Sunday, December 3, 2017

    Unforgiving A Northern Hymn (DX11)


    Update 12/04:
    - Correct a mistake i made in 1 ShaderRegex for CS Lights Shafts/Volumetric Lights. redownload the fix.

    Fix:
    - Shadows
    - Lights
    - Decals
    - Halos in effects
    - Lights Shaft
    - Specular highlights
    - CS Lights Shafts and Glow

    TB and SBS Mode:
    - The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

    Note:
    - Disable Crosshair in game option

    Instructions:
    - Extract where Unforgiving-Win64-Shipping.exe is located (\Unforgiving - A Northern Hymn\Unforgiving\Binaries\Win64)
    - Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

    Download


    ** Do you like the fix? **
    If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
    Thanks!

    Saturday, December 2, 2017

    Tekken 7





    3D Vision fix for Tekken 7. Also with some graphics options. There will be more game content in the future, so the fix will be updated after that.

    Update with bug fixes (2017-12-03): I've uploaded the fix again, doing a long due fix for depth of field and ambient occlusion. DoF was 2D before and now is stereoized, but every resolution needed an addition to "d3dx.ini". Check the lines starting with "TextureOverrideDoF" in "d3dx.ini". There's almost everything up to 5K. Now DoF isn't disabled by default. The ambient occlusion bug was happening at only 1920x1080 and 3840x2160, and it's fixed the same way.

    Extremely important update and news (2017-12-02): finally, after months of trying ways to fix the specular lighting problem the wrong way, DHR suggested me something that I had already tried before, but looking at it again I realized where my mistake was, because it was incomplete, and with just a simple tweak I got it right. And so, I've finally removed the "Remaining issues" section of this post. Download the fix again and enjoy. You'll notice it right away in the water stage (sun reflection) and Mishima dojo (moon reflection), for example.

    Update (2017-11-30): fixed Geese Howard shaders and his stage shaders. Updated 3Dmigoto to 1.2.67 version. Also, the fix now includes all my compiled ".bin" shaders. If they work correctly, you won't see stutters when you use the fix in fresh state. Same download link as always.

    Update (2017-09-01): the new bowling mode is now fixed. Download the fix again. You can keep your old ".bin" files in ShaderFixes, to avoid having to compile old shaders again.

    Update (2017-07-03): I found more of those minor shaders, applied a new automatic low convergence preset for cutscenes/intros/outros (you can disable this at the "[ShaderOverridePresetCutscene]" and following lines in "d3dx.ini"), and updated the download link.

    Small update (2017-06-18): I found 4 more minor shaders and updated the download link.


    Fixed
    - Lighting.
    - Specular lighting.
    - Smoke.
    - Skybox.
    - Heatwave effects.
    - Transparency effect in geometry.
    - Depth of field.
    - Ambient occlusion bug at certain resolutions.
    - And a lot more inaccurate effects.

    Installation
    - Download this file and extract its contents in the "TEKKEN 7\TekkenGame\Binaries\Win64" folder, where "TekkenGame-Win64-Shipping.exe" is.
    - Make sure "TekkenGame-Win64-Shipping.exe" is included in your Nvidia "Tekken 7" profile, which is available from the 382.33 drivers onwards. It was for me, but some users of the Asian version of the game had problems with this.
    - Launch the game.
    - The game has been more thoroughly tested with shadows and effects at max settings (post processing is OK at lower settings), which doesn't mean it will be wrong at low/medium settings.

    Hotkeys
    - F1: four convergence presets.
    - F2: HUD depth presets. Screen depth by default.
    - F3: HUD toggle (with a nice collapse animation).
    - F4: bloom and lens dirt toggle. Not disabled by default.
    - F5: depth of field toggle. Not disabled by default.
    - F6: Arena stage TVs convergence presets. By default, those TVs are in 2D, but if you open "d3dx.ini" and uncomment the ";[TextureOverride1]" line and its two following lines, those TVs will render in 3D, but heavily break lighting in other stages. Use for fun and testing if you want.
    - z: Kuma/Panda hair toggle. If you use a high/max textures setting, they will have hair, which needs a lot more GPU power than normal. Using this hotkey will disable their hair and you will get a lot more fps. They have hair by default.
    - Right trigger controller button: low convergence preset while holding it. If you use that button for combos, you can disable or change the hotkey in "d3dx.ini" ([Key8]).
    - x: some HUD elements have variable depth by default (some at screen depth, and some at full depth), so with this hotkey (which is disabled by default), you will be able to use a positive, negative, or disabled correction (3 presets), which also inherit your F2 hotkey values.


    If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com