Tuesday, May 31, 2016

35MM


What this mod does:
- Fixes halos, lights, shadows & bloom
- Automatically adjusts crosshair depth
- Adds 2 convergence presets on the 'Caps Lock' key.

Known Issue:
- Lens flare effect can be distracting at times. I'm unable to remove this.

Installation:
Download this ZIP file and extract the contents into the game directory.


Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

    Monday, May 30, 2016

    Action Henk


    What this mod does:
    - Fixes haloing issues & mono reflections
    - Adds 2 convergence presets on the 'Caps Lock' key. Use the lower preset for the main menu

    Known Issue:
    - When you unlock a new character, the picture of the character has too much pop-out.

    Installation:
    1)  Download this ZIP file and extract the contents into the directory that has the game's EXE file.
    2)  Use Nvidia Inspector to assign the game's EXE to the profile "3D-Hub Player".


    Made this using DarkStarSword's Unity template.
     If you like this mod, consider supporting DarkStarSword on Patreon

      Thursday, May 26, 2016

      Hatred (DX11)


      Fix:
      - Shadows/ Lights
      - Decals
      - Halos in effects
      - Reflection
      - Tile Light

      TB and SBS Mode:
      - The game support SBS/TB Mode using 3Dmigoto. Remove thr ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

      Presets:
      - "P" key or LB Button (800 delay) cycle between 2 convergence presets. One for gameplay and one for Cinematics.

      Instructions:
      - Follow this instructions to add a flag in the Game profile, very important!! (add StereoFlagsDX11 to profile.pdf)
      - Extract where the .exe is located (Hatred\Binaries\Win64)

      Download


      More info:
      https://forums.geforce.com/default/topic/925636/3d-vision/hatred-3d-vision/

      Monday, May 23, 2016

      Shadow Complex Remastered [DX11]








      To use this 3D Vision fix, you need to enable the DirectX 11 option in the ingame settings menu AND NOT FORCE MSAA IN THE ENGINE INI FILE. I have tried it and it generates different shaders. I don't know how driver forced AA will behave, however. Use at your own risk.

      After that, unzip the contents of this file in the "Binaries\Win32" folder. The complete path should be something like "C:\Program Files\Epic Games\ShadowComplexRemastered\Binaries\Win32" if you got it with the Epic Games Launcher.

      What is fixed
      - Lots of haloing issues (fog, explosions, some lighting, etc).
      - Water reflections and some other problems. 4everAwake fixed issues that gave me problems.
      - Shadows fixed by 4everAwake.
      - Flashlight lighting and lens flares fixed by 4everAwake.

      Hotkeys
      - F1: crosshair depth. However, it doesn't affect the turret crosshair.
      - F4: low convergence preset. Ideal for cutscenes.
      - F5: two higher convergence presets, made for normal gameplay.
      - P key / B button: low convergence when you hold them. Intended for melee attacks.

      Issues
      - Some of the effects I fixed weren't fixed in the best way possible. They don't look incorrect at all, but they are a bit different from the original effect (explosions lack some heatwave effect, for example). I may look at this at a later day.

      Recommended settings
      - See the PCGamingWiki article.
      - "bUseBackgroundLevelStreaming=False" in "Documents\My Games\Shadow Complex\EmpireGame\Config\EmpireEngine.ini". It will significantly reduce loading stalls that happened even on SSDs. It will increase the time of the first load screen and use more RAM, but after that it will be a lot smoother.

      Sunday, May 22, 2016

      The Park (DX11)


      Big thanks to DarkStarSword for help me with this game!! Thanks a lot!

      I recommend playing this game in ULTRA settings. Using HIGH disable a lot of nice effects.

      Fix:
      - Shadows/ Lights
      - Water shine lights
      - Decals
      - Reflections in mirrors
      - Halos in effects
      - Lights Shaft
      - Screen space reflections
      - Reflection & Specular highlights

      TB and SBS Mode:
      - The game support SBS/TB Mode using 3Dmigoto. Remove thr ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.


      Instructions:
      - Extract where the .exe is located (ThePark/AtlanticIslandPark/Binaries/Win64/)

      Download

      More info:
      https://forums.geforce.com/default/topic/926243/

      Thursday, May 19, 2016

      DOOM - OpenGL 3D Vision Fix

      ===================
      TRUE DOOM IS BACK !!! (/insert nostalgia here)
      ===================




      ================
      About the game:
      ================

      Doom (stylized as DOOM and originally known as Doom 4) is an upcoming first-person shooter video game developed by id Software and published by Bethesda Softworks. The game will be a reboot of the Doom series and is the first major installment in the series since the release of Doom 3 in 2004. Doom is set to be released on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016.

      ========
      Trailer:
      ========



      ===========================
      3D Vision FIX [WIP] video:
      ===========================
      - Download on PC
      - Use Nvidia 3D Player - to view it




      Information about the fix here: