Wednesday, February 10, 2016

Killing Floor 2 (DX11)

-3DMigoto fix by DJ-RK-





I've really been wanting to fix this game since it first was released. Game was REALLY broken in 3D, and I did not previously have the knowledge to fix it then, but after my other recent fixes I was finally able to come back to this and get this to a nearly flawless 3D experience. Now get to it, those floors gotta get killed!

Download: HERE

Fixed:
Haloing effects
Lighting / shadows
HUD (best compromise possible)
Water / smoke / fog

Not fixed:
Reflections
Lens flare
Sun shafts
HUD could use some tweaking. Currently twitches during gameplay and not all elements set at same depth

Key functions:
RMB - reduces convergence for better aiming
\ - Disables HUD (good for taking screenshots)

INSTRUCTIONS

Installation: Extract archive to game folder location that contains KFGame.exe. Will be in ...\killingfloor2\Binaries\Win64

Options: Turn off Lens Flares, Sun shafts, and Realtime Reflections


NOTE: This game is still in early access, so it's quite possible that future updates may break this fix. Please leave a message in here if you find an update has broken the fix.

Tuesday, February 9, 2016

The Witness

Download the fix: 3Dfix-The+Witness-1.0.zip

Fixed

  • Forces exclusive mode full screen to enable 3D
  • Automatically adjusts mouse cursor depth
  • Reflections
  • 2D Gates
  • 2D Puzzles
  • Light shafts

Installation

  1. Unpack the zip file to the game directory

  2. Ensure the full screen option is enabled in the launcher (this is required for the auto cursor).

  3. Set the quality to Medium or High (the auto cursor does not work properly on low).

  4. If you are on a 32bit OS, replace the DLLs with those from the 32bit directory.

Important note about Puzzles

There are a few puzzles in this game that are designed to rely on a 2D perspective and would be difficult to solve in 3D. For these puzzles, hold either Q or the middle mouse button to temporarily reduce the separation so that the solution can be seen.

Keys

  • Backslash: Activate recommended convergence
  • Q / Middle Mouse: Hold to temporarily reduce separation for certain puzzles

Known Issues

  • Fog is slightly out
  • Water reflections are slightly out when the camera is tilted

Saturday, February 6, 2016

Dying Light (DX11)



Update v2.2 (02/12):
- Fix more shaders
- Minor changes in the HUD

Update v2.1 (02/11):
- This version is compatible with the  Enhanced Edition - The Following. Fix remaining Lights/shadows that the update introduce, plus anothers effects. Water Reflections still look bad, specially at night.


Fix:
- Shadows
- Lights
- Shine lights produced by water at night
- Lensflares
- Sun/Sun Glow
- Crosshair in 3D

Instructions:
- Extract the .zip where .exe is located
- Make sure that Compatibility Mode is OFF. Use Ctrl-Alt-Ins to see what mode it is in.

Know Issues:
- Water reflections in this game looks bad, i disable one type of water reflections (not all), example in the ocean
- Water reflections at night or dark places looks very bad.

Presets:
- "P" key cycle through different crosshair depth
- "O" key enable/disable Chromatic Abberation


More info here: https://forums.geforce.com/default/topic/806582/3d-vision/dying-light/

Download v2.2

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Giana Sisters: Twisted Dreams and Rise of the Owlverlord (DX9)



Fix made by 4everAwake for the water shader that appears with the setting "Shaders: High" and "Shaders: Medium". Then I applied a very similar fix for the shader that appears with "Shaders: Low" and tested the game and the expansion with the fix applied. It works for both the main game and Rise of the Owlverlord (note: they use different installation folders).

Fixed
- Water refraction. Things seen through water were at incorrect depth (with more separation). Now they are correct.

Remaining issues
- None.

Installation
- Download this file and extract its contents in the root folder of the game (where "GSGameExe_DX9.exe" is).
- Launch the game in DirectX 9 mode through the launcher or directly through "GSGameExe_DX9.exe".

Recommended settings
- Disabling vsync in the game configuration and then forcing it with Nvidia Inspector made the frame pacing perfect in my case (using maximum pre-rendered frames = 1 in Nvidia Inspector).

Thursday, February 4, 2016

Dragons Dogma






Fixed:
-Lighting / shadows
-HUD
-Water reflections (mostly)
-Lens flares and sun
-Cloth textures
-Removed vignette effect that renders in 2D
-Bonus: Able to make magical effects and light bloom transparent (I found the effects made fights in tight spaces difficult due to not being able to see through them)
-Also included wmvcore.dll file that fixes video playback issue for Windows 10 users

Not fixed:
-Some lighting reflections at distance or far angles clip slightly


Updated on 2/9/2016 to version 2.0 with update that should fix broken lighting on monitors with high separation


INSTRUCTIONS


DownloadHere


Installation:
1. Extract archive to game folder location that contains ddda.exe

2. Go into the following file: C:\Users\USER_NAME\AppData\Local\CAPCOM\DRAGONS DOGMA DARK ARISEN\config.ini

and set these lines:

SLI=ON
Stereo=ON

Preset keys:
1. Press the letter 'P' to cycle between 4 different HUD depths. Default is at 60% depth
2. Press the letter 'O' to cycle between 4 different settings for magic effects transparency. Default is 25% of original game's setting.
3. Press the letter 'N' to remove HUD from screen (good for taking screenshots)

Special thanks to:
1. mike_ar69 for his Resident Evil 6 fix that much of this fix was adapted from
2. DarkStarSword for fixing directional shadows and cloth texture fixes
3. Necropants for his game contribution for making this fix
4. bo3b for his tutorial lessons
5. Everyone who tested the fix during it's beta periods and reported back additional fixes needed

Monday, February 1, 2016

Blade & Soul


What this mod does:
- This keeps most of the HUD / UI at a fixed depth. Mouse cursor is placed at screen depth.
- Fixes minor shadow issues
- Places a low convergence preset on the tilde key (~). Use this for the "Daily Dash" screen & some cutscenes.
- Places medium & high convergence presets on the Tab key. Use the Medium preset when talking to NPCs. In-game, rebind the function on the Tab key to another key (such as the 'Q' key).
- Places a toggle switch on the slash key (/) to make the HUD & UI screen depth.

Remaining Issues:
- Some HUD effects have too much convergence (such as level up indicators, sparkles when you complete a task).
- Blue experience bar at the bottom of the screen disappears at high convergences.

Installation:
1)  Download this ZIP file and extract the contents into the game's directory.
2)  Use Nvidia Inspector to assign the game's EXE (client.exe) to the profile "UDK (Unreal Development Kit) based games". (For instructions on how to assign profiles, see this guide)
3)  Run the game and in the Graphics Settings, ensure that "3D Monitor Support" is enabled

Disclaimer:
- Though it's highly unlikely, there is a possibility that you may be banned using this fix. So use this at your own risk.
- Also, don't point the developers to this fix. (Don't mention this fix in the official BnS forum).