Saturday, September 20, 2014

Petition: Please allow mod support for VR Direct. [3DMIGOTO/HELIXMOD]

    VR Direct was announced during the GAME 24 event introducing the 900 series. The big news for VR/3D Vision users is that users of Oculus Rift and perhaps other VR devices in future will be able to experience 3D vision games. To people who are not aware.... we have a very strong mod scene. Most games do not have support of 3D technologies. However through wrappers such as Helix-mod / 3dmigoto we are able to implement support into other games.
    Very little is known about VR Direct. Its possible that 3dmigoto/helixmod will work. However, just in case let's all be preemptive and lend our voice to the cause. We are a hard working community that works hard to make sure that many titles that would are otherwise unnoticed get the support you need. Many titles that we added near flawless support include ...Skyrim, Mirror's Edge, Fallout 3, Fallout New Vegas, Bioshock 1, Bioshock 2, Bioshock Infinite, along with hundreds of other titles which you can check out in youtube video channel down below. 

 [3D Vision Mirror's Edge video converted to Oculus Rift compatible]

[For more information on VR Direct please visit 3DVISION-BLOG ARTICLE ]

Wednesday, September 17, 2014

Star Conflict

patch by: 4everAwake

-HUD, some lights

Remaining Issues:
-some HUD text is at screen depth (minor)
-some lights are a little off (minor)

Installation & Instructions:
-Download this file and extract the contents into the "..\Star Conflict\" directory
-Use Nvidia Inspector to remove "Game.exe" from the Game.exe profile.
-In game, go to Settings. Click on the "HUD" tab & uncheck "Display Ship Outlines".

Additional Notes:
-If the game menu appears messed up, press the 'F2' key to realign everything. After exiting the menu, press the 'F2' key again to put the crosshair back into depth.
-Also, the tuturial text appears distorted. Cycle the 'F2' key to read it.
-You can cycle convergence with the 'U' key (2 presets)

Tuesday, September 16, 2014

Naruto Shippuden Ultimate Ninja Storm Revolution

Fixed: Various screen issues, effects
Removed: Depth of field, Enemy targeting circle[hud related]
Known Issues: Menu screen(s) are a bit too high on convergence.

Patch will automatically initiate separate convergence setting depending on scene [combat/special move/cinematic].

I only did this because the last Naruto patch was oddly popular. Spent a good seven hours on this patch even though I don't really like these games and have no plans to play. It should be on par with the last Naruto games patch. If I missed something minor cut me some slack.
If I missed something major or you need to reach me. I can be reached at

Must play in full-screen mode.

Install to../Naruto Shippuden Ultimate Ninja Storm Revolution/

Monday, September 15, 2014

Fable Anniversary - 3D Vision Fix.

Using latest HelixMod DLL
Created by Helifax

- Automatic Convergence between Normal gameplay & Cinematics (the auto-convergence swaps based on the existence of the mini-map on screen, so keep that on)
- Alternative preset for aiming with the Box + Crosshair at correct depth. Manually activate by pressing F1.
- Different types of haloes around different effect : spell-casting, fire, opening chests FX, etc
- Various other things which previously where rendering incorrect

- Shadows. I wasn't able to figure it out yet how to fix the shadows.

Not fixed
- Water Reflections as I cannot dump the vertex or pixel shaders no matter what I tried....

- In game options put Character Selection Halo on OFF as it renders incorrect. The selection halos are required for some of the mini-games otherwise I would have removed them altogether.
- The fix comes with SweetFX injector as some asked for it. (Preset from here:
- If you get weird bands on the left & right of the screen and this annoys you, use the nvidia keys to Cycle the Frustum. (Default key is CTRL + F11. However I recommend changing the shortcut to a different set of keys as F11 is used by the game to switch to window mode) !!!

- Archive: Fable Anniversary
- Copy the content of the above archive in :"\Fable Anniversary\Binaries\Win32\" folder.
- Before starting the game run "HeliXmodLauncher.exe" file.
- Start the game.
- Enjoy.

Different SweetFX Preset
- If you want a different SweetFx Preset you can overwrite the preset files. Just be sure NOT to overwrite d3d9.dll.

Sunday, September 14, 2014

Watch Dogs - DX11 3DMigoto 3D Vision Fix

3DMigoto DX11 3D Vision Fix by mike_ar69, bo3b and DHR

1. Shadows
2. Lights
3. Fog haloing
4. Smoke haloing
5. Water haloing
6. Fore haloing
7. Water reflections
8. Car/glass reflections
9. HUD/crosshair put at depth
10. Helicopter Spotlights

1. Some decals (though not all), mostly on roads and pavements
2. Bloom
3. Sun glare
4. Blue wayline on mini-map

Some example images:

Known Issues
1. Some areas are too dark at night between specific times, as certain shaders are active.
2. There are issues with water rendering (haloing) on the main river in particular, that occur at certain times of day when particular shaders are turned on and off.  We know we have not tracked all these down.
3. MHBAO does not work, must use Off, or HBAO+
4. We are pretty sure there will be lots of little effects we missed, there are so many shaders it's not been possible to catch them all (e.g. some remaining smoke halos etc)

Game Settings
1. Aside from MHBAO all other settings seem to work, though you will suffer performance wise if you set your sights too high.
2. We do recommend though "Max Detail" and "Max shaders"

HUD Depth Setting
You can adjust the overall HUD depth using settings in the d3dx.ini file:

x=0.8 <-- Change this one e.g. 0.4 is less depth, -0.2 will pop out the screen etc

1. Run the game once to make sure it's installed, resolution and refresh are like you want.
Make sure 3D kicks in.
2. If you are running recent drivers, and Compatibility Mode is kicking in, do Ctrl-Alt-F11 to disable it.
3. Get the fix as a zip file from here: DOWNLOAD
And unzip all of the files and ShaderFixes folder into the Watch Dogs exe folder.
e.g. "C:\Program Files (x86)\Steam\SteamApps\common\Watch_Dogs\bin"
4. With all that installed, run Watch Dogs
You should be able to see everything in 3D, and be able to change depth and convergence.
First launch will be slow, like a minute, as it caches shaders.

Saturday, September 13, 2014

The Book of Unwritten Tales 2

Download the fix:


  • Disables broken shadows (can be toggled on and off with U)
  • Can adjust depth of in-game text and icons (item descriptions, subtitles, inventory, etc) by pressing keys on the number row. `~ will set screen depth, 1-9 will set depth to 10%-90% and 0 sets depth to 100% separation.
  • Halo on fog fixed

Known Issues

  • Adjusting separation with Ctrl+F3/F4 causes game to crash, so I recommend you have your desired separation set ahead of time.
  • Adjusting convergence with Ctrl+F5/F6 causes further mouse clicks to be ignored, requiring the game to be restarted to make any meaningful progress. I suggest adjusting convergence while looking at the menu until the book just pops out of the screen, then restart the game and hopefully you won't need to adjust it further.
  • Mouse cursor depth cannot be adjusted as the game uses a hardware cursor.
  • The reflections in the mirror in Ivo's bedroom are broken.
  • There's a few scenes in the game where the background is little more than a pre-rendered texture drawn over extremely simplified 3D geometry that doesn't really look very convincing in 3D. Fortunately there are only a few of these (mostly when talking to other characters) and outside of them the 3D looks fantastic!


Extract the contents of to the game directory. You should end up with this directory structure:
...\The Book of Unwritten Tales 2\Windows\BouT2_Data\
...\The Book of Unwritten Tales 2\Windows\BouT2.exe
...\The Book of Unwritten Tales 2\Windows\steam_api.dll
...\The Book of Unwritten Tales 2\Windows\d3d9.dll  (new)
...\The Book of Unwritten Tales 2\Data\
...\The Book of Unwritten Tales 2\ShaderOverride\   (new)
...\The Book of Unwritten Tales 2\DX9Settings.ini   (new)


This is an early access episodic game and is likely to receive numerous updates which could break these fixes (update 2 already broke one). Be sure to check the Helix blog for updates and if you find that one of my fixes no longer works please let me know.

Interested in learning to fix 3D Games?

Come join us in bo3b's school for shaderhackers

If you are interested in seeing what changes I made to fix this and other games, I'd recommend checking out my 3d-fixes github repository - you can look through the commit history to see exactly what I changed and why.